TM2 to SIXEL Converter

Turn PS2 textures into SIXEL images for free online

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Batch Support

Upload multiple TM2 images and convert them all to SIXEL in one session — no need to repeat the process for each individual file.

PS2 Asset Recovery

Extract PlayStation 2 TM2 textures as SIXEL images — ready for game modding, digital preservation, or creative reuse projects.

Cloud Processing

Conversion runs on remote servers, so your computer stays fast. Even large TM2 images are handled without slowing your device.

How to convert TM2 to SIXEL

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sixel or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sixel file right afterwards

About formats

TM2 (TIM2) is a raster image format developed by Sony Computer Entertainment for the PlayStation 2 console, released in Japan on March 4, 2000, as the successor to the original PlayStation's TIM format. TM2 extends the TIM specification to accommodate the PS2's more capable Graphics Synthesizer (GS) GPU, supporting 4-bit indexed (16 colors), 8-bit indexed (256 colors), 16-bit direct color, 24-bit true color, and 32-bit true color with full 8-bit alpha transparency — a significant upgrade over TIM's single-bit semi-transparency flag. The TM2 container includes a file header with a picture count (supporting multiple images in a single file), individual picture headers specifying dimensions, color depth, mipmap count, and CLUT format, the CLUT data, and the image data arranged to match the GS's swizzled memory layout for optimal rendering performance. TM2 files support mipmaps (progressively smaller versions of a texture for distance-based level-of-detail rendering), a feature absent from the original TIM format, reflecting the PS2's ability to handle more sophisticated texture filtering. One advantage is the format's importance in game preservation: thousands of PS2 titles — the best-selling console generation in history — store their texture assets as TM2 files, making the format essential for game modding, texture extraction, HD remaster projects, and academic study of game art history. TM2 files are handled by specialized tools like Rainbow, noesis, and ImageMagick, as well as PlayStation 2 emulator debugging utilities.
Initial release: March 4, 2000
SIXEL (Six Pixel) is a bitmap graphics encoding format created by Digital Equipment Corporation (DEC) in 1983 for rendering images on character-cell printers and video terminals. The name derives from the encoding's fundamental unit: a column of six pixels represented by a single ASCII character. Each printable character in the sixel data stream (ASCII 63-126) encodes a 6-pixel vertical column, with the character's binary value determining which pixels are on or off. Color is specified through register-based palette control: a Select Color Sequence assigns an HLS or RGB color value to a numbered register, and subsequent sixel characters use that color until another register is selected. The encoding supports raster attributes for specifying pixel aspect ratio and image dimensions, repeat sequences (! followed by a count and character) for run-length compression of identical columns, and $ (carriage return) and - (new line) for navigating the sixel grid. DEC implemented SIXEL support in their VT240, VT241, VT330, and VT340 terminals, as well as multiple printer models. One advantage of the SIXEL encoding is its ASCII-clean nature: the data stream consists entirely of printable characters and standard control sequences, meaning SIXEL graphics can be transmitted through any text-based communication channel — serial terminals, SSH sessions, telnet connections — without requiring binary-safe transport or protocol modifications. The format's modern renaissance provides another remarkable dimension: after decades of obscurity, SIXEL support has been implemented in numerous contemporary terminal emulators, enabling inline image display in command-line workflows. SIXEL output can be generated by ImageMagick, libsixel, chafa, and various plotting libraries.
Initial release: 1983

Frequently Asked Questions

Why convert TM2 to SIXEL?

TM2 is a console-only format with no desktop viewer support. Converting to SIXEL frees PS2 assets for creative reuse and archival.

What programs can open SIXEL?

Modern terminals like mlterm, foot, WezTerm, and xterm render SIXEL inline. ImageMagick processes SIXEL files on the command line.

Is the conversion from TM2 to SIXEL lossless?

SIXEL preserves image data without lossy compression, so the visual content from your TM2 is retained faithfully during conversion.

Is TM2 to SIXEL conversion fast?

Most TM2 images convert to SIXEL within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Does Convertio support batch TM2 to SIXEL conversion?

Absolutely. Add several TM2 images at once, set SIXEL as the output, and the converter processes them all in parallel for maximum efficiency.

Can I use TM2 textures for PS2 modding?

Yes — extract TM2 files from PS2 game data, convert to SIXEL for editing, and convert back when preparing modified game assets.