TM2 to YUV Converter

Turn PlayStation 2 assets into YUV images for free online

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Simple Workflow

Upload TM2, pick YUV, download the result — the three-step process makes converting legacy formats effortless for anyone.

Private & Secure

Your TM2 uploads are deleted right after conversion, and the YUV output is removed from servers within 24 hours — your data stays safe.

Server-Side Speed

Heavy lifting happens in the cloud — your device resources are untouched while TM2 images are processed into YUV format.

How to convert TM2 to YUV

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose yuv or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your yuv file right afterwards

About formats

TM2 (TIM2) is a raster image format developed by Sony Computer Entertainment for the PlayStation 2 console, released in Japan on March 4, 2000, as the successor to the original PlayStation's TIM format. TM2 extends the TIM specification to accommodate the PS2's more capable Graphics Synthesizer (GS) GPU, supporting 4-bit indexed (16 colors), 8-bit indexed (256 colors), 16-bit direct color, 24-bit true color, and 32-bit true color with full 8-bit alpha transparency — a significant upgrade over TIM's single-bit semi-transparency flag. The TM2 container includes a file header with a picture count (supporting multiple images in a single file), individual picture headers specifying dimensions, color depth, mipmap count, and CLUT format, the CLUT data, and the image data arranged to match the GS's swizzled memory layout for optimal rendering performance. TM2 files support mipmaps (progressively smaller versions of a texture for distance-based level-of-detail rendering), a feature absent from the original TIM format, reflecting the PS2's ability to handle more sophisticated texture filtering. One advantage is the format's importance in game preservation: thousands of PS2 titles — the best-selling console generation in history — store their texture assets as TM2 files, making the format essential for game modding, texture extraction, HD remaster projects, and academic study of game art history. TM2 files are handled by specialized tools like Rainbow, noesis, and ImageMagick, as well as PlayStation 2 emulator debugging utilities.
Initial release: March 4, 2000
YUV is a raw pixel data format storing images in the Y'UV color model, where image data is separated into a luminance component (Y', representing brightness) and two chrominance components (U/Cb and V/Cr, representing color difference signals). The YUV color model originated with analog color television broadcasting — specifically the NTSC system adopted in 1953 and the PAL system in 1967 — where backward compatibility with existing black-and-white receivers required separating brightness from color information. In digital imaging, the ITU-R BT.601 standard (1982) formalized the digital YCbCr encoding derived from the analog YUV model, defining the conversion matrices and sample precision used by virtually all digital video and broadcast systems. YUV raw files contain no header, compression, or metadata — they are flat sequences of luminance and chrominance samples in a specified ordering (4:4:4, 4:2:2, 4:2:0, or other subsampling ratios), requiring external specification of dimensions, bit depth, and subsampling scheme. The 4:2:0 subsampling mode (where chrominance has half the horizontal and half the vertical resolution of luminance) is particularly common, used by H.264, H.265, AV1, and most consumer video codecs. One advantage is direct video pipeline compatibility: YUV data is the native input format for video encoders, hardware display controllers, and camera sensor ISPs, making raw YUV the most direct representation for frame-accurate video processing and analysis. The perceptual efficiency of the YUV color model is another fundamental strength — separating luma from chroma enables effective subsampling that halves or quarters the color data with minimal visible impact. YUV data is processed by FFmpeg, ImageMagick, and all video processing tools.
Developer: ITU-T (CCIR)
Initial release: 1982

Frequently Asked Questions

Why convert TM2 to YUV?

PlayStation 2 TIM2 images need specialized tools to view. A YUV conversion makes those game textures accessible in any modern application.

What programs can open YUV?

VLC media player, raw image viewers, and ImageMagick handle raw YUV data. Video processing tools also work with YUV color space.

Will I lose image quality converting TM2 to YUV?

YUV preserves image data without lossy compression, so the visual content from your TM2 is retained faithfully during conversion.

Is TM2 to YUV conversion fast?

The process is fast — cloud-based processing handles TM2 to YUV conversion in seconds for standard-sized images, even on slower connections.

Does Convertio support batch TM2 to YUV conversion?

Batch conversion is supported. Queue as many TM2 files as you need and convert them all to YUV in a single run — no repeating steps manually.