TM2 to SK1 Converter

Convert PS2 textures to SK1 vector format online

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Browser-Based Tool

No downloads or plugins needed — convert TM2 to SK1 directly in your web browser on any operating system or device.

Quick Turnaround

Most TM2 files convert to SK1 within moments. Server-side processing ensures speed regardless of your device capabilities.

Server-Side Speed

Heavy lifting happens in the cloud — your device resources are untouched while TM2 images are processed into SK1 format.

How to convert TM2 to SK1

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sk1 or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sk1 file right afterwards

About formats

TM2 (TIM2) is a raster image format developed by Sony Computer Entertainment for the PlayStation 2 console, released in Japan on March 4, 2000, as the successor to the original PlayStation's TIM format. TM2 extends the TIM specification to accommodate the PS2's more capable Graphics Synthesizer (GS) GPU, supporting 4-bit indexed (16 colors), 8-bit indexed (256 colors), 16-bit direct color, 24-bit true color, and 32-bit true color with full 8-bit alpha transparency — a significant upgrade over TIM's single-bit semi-transparency flag. The TM2 container includes a file header with a picture count (supporting multiple images in a single file), individual picture headers specifying dimensions, color depth, mipmap count, and CLUT format, the CLUT data, and the image data arranged to match the GS's swizzled memory layout for optimal rendering performance. TM2 files support mipmaps (progressively smaller versions of a texture for distance-based level-of-detail rendering), a feature absent from the original TIM format, reflecting the PS2's ability to handle more sophisticated texture filtering. One advantage is the format's importance in game preservation: thousands of PS2 titles — the best-selling console generation in history — store their texture assets as TM2 files, making the format essential for game modding, texture extraction, HD remaster projects, and academic study of game art history. TM2 files are handled by specialized tools like Rainbow, noesis, and ImageMagick, as well as PlayStation 2 emulator debugging utilities.
Initial release: March 4, 2000
SK1 is the native file format of the sK1 project, an open-source vector graphics editor and conversion engine started by Igor Novikov in 2003 as a successor to Bernhard Herzog's Skencil. The format evolved from the original SK format, extending its capabilities while maintaining the text-based, Python-readable syntax for describing vector documents. SK1 files encode complete document structures including multiple pages, layers, guidelines, and a full hierarchy of graphic objects — Bezier paths, rectangles, circles, polygons, text blocks, and embedded raster images — with attributes for fills (solid, gradient, pattern, hatching), strokes, and transformations. The sK1 project distinguished itself by focusing on prepress and professional print production features, adding CMYK color management, ICC color profiles, spot color support, and PDF/PostScript output — capabilities unusual in open-source vector editors. One advantage is professional color handling — sK1's CMYK workflows and color management make it one of the few open-source tools suitable for print-ready vector production. The project's companion tool, UniConvertor, leverages the SK1 format as an intermediate representation for converting between numerous vector formats (CDR, CMX, WMF, EMF, SVG, and others), giving SK1 significance beyond the editor itself as a universal interchange format. The text-based file structure preserves the readability and scriptability advantages inherited from Skencil's original SK format.
Initial release: 2003

Frequently Asked Questions

Why convert TM2 to SK1?

TM2 textures exist only within PS2 game data. Converting to SK1 extracts those assets into a standard format for modding or preservation.

What programs can open SK1?

sK1 UniConvertor and Inkscape (via import) handle SK1 files. This format is mainly used in Linux illustration workflows.

Is the conversion from TM2 to SK1 lossless?

The conversion keeps your image data intact — SK1 does not introduce compression artifacts, ensuring the output matches the original closely.

Is TM2 to SK1 conversion fast?

The process is fast — cloud-based processing handles TM2 to SK1 conversion in seconds for standard-sized images, even on slower connections.

Can I queue several TM2 files for conversion?

Batch conversion is supported. Queue as many TM2 files as you need and convert them all to SK1 in a single run — no repeating steps manually.

Can I use TM2 textures for PS2 modding?

Yes — extract TM2 files from PS2 game data, convert to SK1 for editing, and convert back when preparing modified game assets.