TM2 to SK Converter

Transform TM2 images to SK vectors online

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File Privacy First

Uploaded TM2 images and converted SK results are automatically purged — originals immediately, outputs within 24 hours.

Batch Support

Upload multiple TM2 images and convert them all to SK in one session — no need to repeat the process for each individual file.

Quick Turnaround

Most TM2 files convert to SK within moments. Server-side processing ensures speed regardless of your device capabilities.

How to convert TM2 to SK

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sk or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sk file right afterwards

About formats

TM2 (TIM2) is a raster image format developed by Sony Computer Entertainment for the PlayStation 2 console, released in Japan on March 4, 2000, as the successor to the original PlayStation's TIM format. TM2 extends the TIM specification to accommodate the PS2's more capable Graphics Synthesizer (GS) GPU, supporting 4-bit indexed (16 colors), 8-bit indexed (256 colors), 16-bit direct color, 24-bit true color, and 32-bit true color with full 8-bit alpha transparency — a significant upgrade over TIM's single-bit semi-transparency flag. The TM2 container includes a file header with a picture count (supporting multiple images in a single file), individual picture headers specifying dimensions, color depth, mipmap count, and CLUT format, the CLUT data, and the image data arranged to match the GS's swizzled memory layout for optimal rendering performance. TM2 files support mipmaps (progressively smaller versions of a texture for distance-based level-of-detail rendering), a feature absent from the original TIM format, reflecting the PS2's ability to handle more sophisticated texture filtering. One advantage is the format's importance in game preservation: thousands of PS2 titles — the best-selling console generation in history — store their texture assets as TM2 files, making the format essential for game modding, texture extraction, HD remaster projects, and academic study of game art history. TM2 files are handled by specialized tools like Rainbow, noesis, and ImageMagick, as well as PlayStation 2 emulator debugging utilities.
Initial release: March 4, 2000
SK is the native file format of Skencil (originally named Sketch), a free vector graphics editor for Linux created by Bernhard Herzog, with the first public release on October 31, 1998. Skencil holds historical significance as one of the earliest full-featured vector drawing applications written almost entirely in Python, with only performance-critical rendering components implemented in C. The SK file format uses a text-based, Python-like syntax to describe document structure — pages, layers, groups, and individual graphic objects are represented as nested statements with parameters specifying coordinates, colors, line styles, and transformations. The format supports Bezier curves, rectangles, ellipses, text objects with font specifications, imported raster images, gradient and pattern fills, and hierarchical grouping with affine transforms. One advantage is human readability — SK files can be opened in any text editor, making it possible to inspect, modify, or generate artwork programmatically using simple scripts. The Python-native structure also provides a benefit for automation: since Skencil itself is a Python application, the file format integrates naturally with scripting workflows for batch processing and procedural graphic generation. While Skencil's development slowed after the mid-2000s, its SK format became the foundation for the sK1 project, which extended the format and continued active open-source vector graphics development. SK files remain convertible through sK1, UniConvertor, and other open-source tools.
Developer: Bernhard Herzog
Initial release: October 31, 1998

Frequently Asked Questions

Why convert TM2 to SK?

TM2 textures exist only within PS2 game data. Converting to SK extracts those assets into a standard format for modding or preservation.

What programs can open SK?

Sketch (Skencil) is the native editor. Some Linux vector tools and converters can handle SK format illustrations.

Does TM2 to SK preserve quality?

The conversion keeps your image data intact — SK does not introduce compression artifacts, ensuring the output matches the original closely.

How long does TM2 to SK conversion take?

The process is fast — cloud-based processing handles TM2 to SK conversion in seconds for standard-sized images, even on slower connections.

Can I convert multiple TM2 images at once?

Batch conversion is supported. Queue as many TM2 files as you need and convert them all to SK in a single run — no repeating steps manually.