RM to VOC Converter

Extract Sound Blaster VOC audio from RealMedia files

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Settings

The codec to encode the audio track. Codec "Without reencoding" copies the audio stream from the input file into output without re-encoding if possible.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

rm

RM (RealMedia) is a proprietary multimedia container format developed by RealNetworks beginning in 1997. The format was designed specifically for streaming media delivery over the internet, packaging RealVideo and RealAudio codecs into a container optimized for low-bandwidth playback. RM became one of the dominant streaming formats in the late 1990s and early 2000s, when RealPlayer was among the most widely installed media applications and RealNetworks pioneered the concept of buffered streaming video before broadband became widespread. The format uses constant bit rate encoding and a proprietary container structure that supports forward error correction, allowing reasonably smooth playback even over unreliable dial-up connections. RM files can contain multiple streams at different bit rates, enabling SureStream technology that adapts playback quality to available bandwidth in real time. The container supports metadata for title, author, and copyright information, and RealNetworks developed the RTSP and PNA streaming protocols alongside the format for efficient network delivery. Compression in RM was considered impressive for its era, delivering watchable video at bit rates as low as 20-30 kbps when competing approaches struggled. While RealMedia has been largely replaced by modern streaming technologies, RM files remain in archives from the early internet era, including news organizations, educational institutions, and media libraries that adopted RealMedia during its peak popularity.
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voc

VOC (Creative Voice) is a digital audio container developed by Creative Technology and introduced alongside the original Sound Blaster card in 1989. It served as the native audio format for the Sound Blaster family during the DOS era, when Creative's hardware dominated PC audio. VOC files are block-based: each file consists of typed data blocks that can carry 8-bit unsigned PCM, 4-bit and 2.6-bit Creative ADPCM, 16-bit signed PCM, as well as A-law and mu-law encoded audio. This block structure also supports silence intervals, repeat loops, and marker points, giving game developers fine-grained control over sound playback. A notable advantage was hardware-level decoding — Sound Blaster cards could play VOC data directly via DMA transfer, freeing the CPU for other tasks in an era when processor cycles were precious. The format saw extensive use in DOS games from id Software, Sierra, and LucasArts. With the rise of Windows and the WAV format, VOC gradually fell out of mainstream use, yet it remains important for retro gaming preservation and for anyone working with vintage PC audio archives.
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Format Rescue

Save audio from dying RM format. VOC ensures your RealMedia content stays accessible.

Cloud Extraction

VOC extraction from RM runs on our servers — no RealPlayer or codecs needed locally.

Secure Files

RM uploads are erased after processing. VOC results are purged within 24 hours.

How to convert RM to VOC

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose voc or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your voc file right afterwards

About formats

RM (RealMedia) is a proprietary multimedia container format developed by RealNetworks beginning in 1997. The format was designed specifically for streaming media delivery over the internet, packaging RealVideo and RealAudio codecs into a container optimized for low-bandwidth playback. RM became one of the dominant streaming formats in the late 1990s and early 2000s, when RealPlayer was among the most widely installed media applications and RealNetworks pioneered the concept of buffered streaming video before broadband became widespread. The format uses constant bit rate encoding and a proprietary container structure that supports forward error correction, allowing reasonably smooth playback even over unreliable dial-up connections. RM files can contain multiple streams at different bit rates, enabling SureStream technology that adapts playback quality to available bandwidth in real time. The container supports metadata for title, author, and copyright information, and RealNetworks developed the RTSP and PNA streaming protocols alongside the format for efficient network delivery. Compression in RM was considered impressive for its era, delivering watchable video at bit rates as low as 20-30 kbps when competing approaches struggled. While RealMedia has been largely replaced by modern streaming technologies, RM files remain in archives from the early internet era, including news organizations, educational institutions, and media libraries that adopted RealMedia during its peak popularity.
Developer: RealNetworks
Initial release: 1997
VOC (Creative Voice) is a digital audio container developed by Creative Technology and introduced alongside the original Sound Blaster card in 1989. It served as the native audio format for the Sound Blaster family during the DOS era, when Creative's hardware dominated PC audio. VOC files are block-based: each file consists of typed data blocks that can carry 8-bit unsigned PCM, 4-bit and 2.6-bit Creative ADPCM, 16-bit signed PCM, as well as A-law and mu-law encoded audio. This block structure also supports silence intervals, repeat loops, and marker points, giving game developers fine-grained control over sound playback. A notable advantage was hardware-level decoding — Sound Blaster cards could play VOC data directly via DMA transfer, freeing the CPU for other tasks in an era when processor cycles were precious. The format saw extensive use in DOS games from id Software, Sierra, and LucasArts. With the rise of Windows and the WAV format, VOC gradually fell out of mainstream use, yet it remains important for retro gaming preservation and for anyone working with vintage PC audio archives.
Initial release: 1989

Frequently Asked Questions

Why extract VOC from RM?

VOC is suited for retro Sound Blaster hardware. Rescue audio from obsolete RM into a format with active platform support.

What plays VOC?

VLC and format-compatible players handle VOC. Most modern devices and apps support it natively.

Is RM audio quality limited?

RM files from early internet era often had low bitrates. VOC preserves whatever quality the source contains.

Can I batch extract?

Upload multiple RM files and extract VOC audio from each simultaneously for efficient library rescue.

Is the process private?

RM uploads are deleted after extraction. VOC output files are purged from servers within 24 hours.