WAV to VOC Converter

Create Sound Blaster VOC audio from WAV files

Drop files here. 1 GB maximum file size or Sign Up
to

Settings

The codec to encode the audio track. Codec "Without reencoding" copies the audio stream from the input file into output without re-encoding if possible.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

wav

WAV (Waveform Audio File Format) is an uncompressed audio container jointly developed by Microsoft and IBM, first published in August 1991 alongside Windows 3.1. Built on the Resource Interchange File Format (RIFF), WAV stores audio data — most commonly as linear pulse-code modulation (LPCM) — together with metadata describing sample rate, bit depth, and channel count. This straightforward structure has made WAV the de facto standard for uncompressed audio on Windows and a universally accepted interchange format across virtually every operating system, audio editor, and media player in existence. CD-quality WAV files use 16-bit samples at 44.1 kHz stereo, while professional workflows routinely employ 24-bit or 32-bit float samples at rates up to 192 kHz. A major advantage is zero-loss fidelity: because standard WAV applies no compression, the stored data is an exact digital representation of the original recording, making it the preferred choice for mastering and archiving. WAV also supports embedded metadata through INFO and BWF chunks, enabling timestamping and production notes. The main trade-off is file size — one minute of CD-quality stereo occupies roughly 10 MB — and the 32-bit RIFF structure imposes a 4 GB limit, though RF64 removes that ceiling.
read more

voc

VOC (Creative Voice) is a digital audio container developed by Creative Technology and introduced alongside the original Sound Blaster card in 1989. It served as the native audio format for the Sound Blaster family during the DOS era, when Creative's hardware dominated PC audio. VOC files are block-based: each file consists of typed data blocks that can carry 8-bit unsigned PCM, 4-bit and 2.6-bit Creative ADPCM, 16-bit signed PCM, as well as A-law and mu-law encoded audio. This block structure also supports silence intervals, repeat loops, and marker points, giving game developers fine-grained control over sound playback. A notable advantage was hardware-level decoding — Sound Blaster cards could play VOC data directly via DMA transfer, freeing the CPU for other tasks in an era when processor cycles were precious. The format saw extensive use in DOS games from id Software, Sierra, and LucasArts. With the rise of Windows and the WAV format, VOC gradually fell out of mainstream use, yet it remains important for retro gaming preservation and for anyone working with vintage PC audio archives.
read more
Facebook Amazon Microsoft Tesla Nestle Walmart L'Oreal

Sound Blaster Format

Produce native VOC files from WAV — the format Creative Sound Blaster cards and DOS games understand without additional drivers.

Retro PC Audio

VOC captures the character of the DOS era. Convert WAV recordings for use in DOSBox, vintage games, and demoscene productions.

No DOS Required

Convert WAV to VOC on our servers — no need to boot DOSBox or find Creative Labs utilities from the 1990s.

How to convert WAV to VOC

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose voc or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your voc file right afterwards

About formats

WAV (Waveform Audio File Format) is an uncompressed audio container jointly developed by Microsoft and IBM, first published in August 1991 alongside Windows 3.1. Built on the Resource Interchange File Format (RIFF), WAV stores audio data — most commonly as linear pulse-code modulation (LPCM) — together with metadata describing sample rate, bit depth, and channel count. This straightforward structure has made WAV the de facto standard for uncompressed audio on Windows and a universally accepted interchange format across virtually every operating system, audio editor, and media player in existence. CD-quality WAV files use 16-bit samples at 44.1 kHz stereo, while professional workflows routinely employ 24-bit or 32-bit float samples at rates up to 192 kHz. A major advantage is zero-loss fidelity: because standard WAV applies no compression, the stored data is an exact digital representation of the original recording, making it the preferred choice for mastering and archiving. WAV also supports embedded metadata through INFO and BWF chunks, enabling timestamping and production notes. The main trade-off is file size — one minute of CD-quality stereo occupies roughly 10 MB — and the 32-bit RIFF structure imposes a 4 GB limit, though RF64 removes that ceiling.
Developer: Microsoft and IBM
Initial release: August 1991
VOC (Creative Voice) is a digital audio container developed by Creative Technology and introduced alongside the original Sound Blaster card in 1989. It served as the native audio format for the Sound Blaster family during the DOS era, when Creative's hardware dominated PC audio. VOC files are block-based: each file consists of typed data blocks that can carry 8-bit unsigned PCM, 4-bit and 2.6-bit Creative ADPCM, 16-bit signed PCM, as well as A-law and mu-law encoded audio. This block structure also supports silence intervals, repeat loops, and marker points, giving game developers fine-grained control over sound playback. A notable advantage was hardware-level decoding — Sound Blaster cards could play VOC data directly via DMA transfer, freeing the CPU for other tasks in an era when processor cycles were precious. The format saw extensive use in DOS games from id Software, Sierra, and LucasArts. With the rise of Windows and the WAV format, VOC gradually fell out of mainstream use, yet it remains important for retro gaming preservation and for anyone working with vintage PC audio archives.
Initial release: 1989

Frequently Asked Questions

Why convert WAV to VOC?

VOC is the native format of Creative Sound Blaster cards. DOS games and vintage PC applications require VOC files for authentic sound playback.

What plays VOC files?

DOSBox, VLC, SoX, Audacity, and actual DOS machines with Sound Blaster hardware play VOC files directly.

Is VOC still relevant?

For retro gaming, demoscene, and DOS software preservation — yes. New projects rarely use VOC, but the retro community needs it regularly.

What are the quality limits?

Early Sound Blaster cards support 8-bit mono at up to 22 kHz. Later models handle 16-bit stereo, but 8-bit is most compatible.

Can I batch-convert sound effects?

Upload all your WAV sound effects and produce VOC versions simultaneously — build a complete DOS game sound library in one session.

WAV to VOC Quality Rating

4.7 (56 votes)
You need to convert and download at least 1 file to provide feedback!