VOC to WAV Converter

Extract Sound Blaster VOC audio to standard WAV

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Settings

The codec to encode the audio track. Codec "Without reencoding" copies the audio stream from the input file into output without re-encoding if possible.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

voc

VOC (Creative Voice) is a digital audio container developed by Creative Technology and introduced alongside the original Sound Blaster card in 1989. It served as the native audio format for the Sound Blaster family during the DOS era, when Creative's hardware dominated PC audio. VOC files are block-based: each file consists of typed data blocks that can carry 8-bit unsigned PCM, 4-bit and 2.6-bit Creative ADPCM, 16-bit signed PCM, as well as A-law and mu-law encoded audio. This block structure also supports silence intervals, repeat loops, and marker points, giving game developers fine-grained control over sound playback. A notable advantage was hardware-level decoding — Sound Blaster cards could play VOC data directly via DMA transfer, freeing the CPU for other tasks in an era when processor cycles were precious. The format saw extensive use in DOS games from id Software, Sierra, and LucasArts. With the rise of Windows and the WAV format, VOC gradually fell out of mainstream use, yet it remains important for retro gaming preservation and for anyone working with vintage PC audio archives.
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wav

WAV (Waveform Audio File Format) is an uncompressed audio container jointly developed by Microsoft and IBM, first published in August 1991 alongside Windows 3.1. Built on the Resource Interchange File Format (RIFF), WAV stores audio data — most commonly as linear pulse-code modulation (LPCM) — together with metadata describing sample rate, bit depth, and channel count. This straightforward structure has made WAV the de facto standard for uncompressed audio on Windows and a universally accepted interchange format across virtually every operating system, audio editor, and media player in existence. CD-quality WAV files use 16-bit samples at 44.1 kHz stereo, while professional workflows routinely employ 24-bit or 32-bit float samples at rates up to 192 kHz. A major advantage is zero-loss fidelity: because standard WAV applies no compression, the stored data is an exact digital representation of the original recording, making it the preferred choice for mastering and archiving. WAV also supports embedded metadata through INFO and BWF chunks, enabling timestamping and production notes. The main trade-off is file size — one minute of CD-quality stereo occupies roughly 10 MB — and the 32-bit RIFF structure imposes a 4 GB limit, though RF64 removes that ceiling.
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Universal Format

WAV is the gold standard for uncompressed audio. Converting VOC to WAV gives you a file that every tool and platform understands.

Private Conversion

Your Sound Blaster recordings stay private — uploaded VOC files are deleted immediately, WAV outputs within 24 hours.

Bulk Processing

Convert entire collections of VOC recordings to WAV simultaneously. Great for archiving retro Sound Blaster audio libraries.

How to convert VOC to WAV

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose wav or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your wav file right afterwards

About formats

VOC (Creative Voice) is a digital audio container developed by Creative Technology and introduced alongside the original Sound Blaster card in 1989. It served as the native audio format for the Sound Blaster family during the DOS era, when Creative's hardware dominated PC audio. VOC files are block-based: each file consists of typed data blocks that can carry 8-bit unsigned PCM, 4-bit and 2.6-bit Creative ADPCM, 16-bit signed PCM, as well as A-law and mu-law encoded audio. This block structure also supports silence intervals, repeat loops, and marker points, giving game developers fine-grained control over sound playback. A notable advantage was hardware-level decoding — Sound Blaster cards could play VOC data directly via DMA transfer, freeing the CPU for other tasks in an era when processor cycles were precious. The format saw extensive use in DOS games from id Software, Sierra, and LucasArts. With the rise of Windows and the WAV format, VOC gradually fell out of mainstream use, yet it remains important for retro gaming preservation and for anyone working with vintage PC audio archives.
Initial release: 1989
WAV (Waveform Audio File Format) is an uncompressed audio container jointly developed by Microsoft and IBM, first published in August 1991 alongside Windows 3.1. Built on the Resource Interchange File Format (RIFF), WAV stores audio data — most commonly as linear pulse-code modulation (LPCM) — together with metadata describing sample rate, bit depth, and channel count. This straightforward structure has made WAV the de facto standard for uncompressed audio on Windows and a universally accepted interchange format across virtually every operating system, audio editor, and media player in existence. CD-quality WAV files use 16-bit samples at 44.1 kHz stereo, while professional workflows routinely employ 24-bit or 32-bit float samples at rates up to 192 kHz. A major advantage is zero-loss fidelity: because standard WAV applies no compression, the stored data is an exact digital representation of the original recording, making it the preferred choice for mastering and archiving. WAV also supports embedded metadata through INFO and BWF chunks, enabling timestamping and production notes. The main trade-off is file size — one minute of CD-quality stereo occupies roughly 10 MB — and the 32-bit RIFF structure imposes a 4 GB limit, though RF64 removes that ceiling.
Developer: Microsoft and IBM
Initial release: August 1991

Frequently Asked Questions

Why convert VOC to WAV?

WAV is the universal uncompressed audio standard. Converting VOC to WAV preserves full quality and makes files compatible with virtually every audio tool.

What can open WAV files?

WAV is supported by every audio editor, media player, and operating system. Audacity, Adobe Audition, VLC — they all handle WAV natively.

Is WAV higher quality than VOC?

Both can store PCM audio, but WAV uses a universally recognized container. The audio data quality depends on the original VOC source recording.

Why is WAV the best choice for editing?

WAV is uncompressed PCM — no decoding overhead, no artifacts. Every audio editor on every platform reads it instantly and edits it natively.

Will the file size increase?

If the original VOC used compression, the WAV output may be larger since WAV stores uncompressed PCM. This is the tradeoff for maximum compatibility.

VOC to WAV Quality Rating

4.6 (37 votes)
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