SND to VOC Converter

Browser-based SND to VOC transcoding tool

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Settings

The codec to encode the audio track. Codec "Without reencoding" copies the audio stream from the input file into output without re-encoding if possible.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

snd

SND is a multi-platform audio file extension used across several computing ecosystems since the late 1980s. On Sun and NeXT workstations, .snd files follow the AU format structure — a header with magic number 0x2e736e64, data offset, encoding type, sample rate, and channel count, followed by raw audio. On MS-DOS PCs, the same .snd extension was used by early sound utilities like Sounder and SoundTool for simple 8-bit unsigned PCM recordings. Macintosh systems also employed .snd for sound resources embedded in the resource fork. Because the extension is shared across incompatible formats, audio processing tools typically inspect the file header to determine which variant they are handling: files beginning with the AU magic number are treated as Sun/NeXT audio, while headerless files are interpreted as raw PCM with assumed parameters. The Sun/NeXT variant supports multiple encodings including mu-law, A-law, 8-bit and 16-bit linear PCM, and ADPCM, making it versatile for both speech and general audio. One advantage of the AU-style SND is its self-describing header, which enables any compliant player to determine sample format and rate without external metadata. The MS-DOS SND variants hold historical value as artifacts of the era when Sound Blaster cards first brought digital audio to personal computers. SND files from all platforms can be processed and converted using SoX and other audio tools.
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voc

VOC (Creative Voice) is a digital audio container developed by Creative Technology and introduced alongside the original Sound Blaster card in 1989. It served as the native audio format for the Sound Blaster family during the DOS era, when Creative's hardware dominated PC audio. VOC files are block-based: each file consists of typed data blocks that can carry 8-bit unsigned PCM, 4-bit and 2.6-bit Creative ADPCM, 16-bit signed PCM, as well as A-law and mu-law encoded audio. This block structure also supports silence intervals, repeat loops, and marker points, giving game developers fine-grained control over sound playback. A notable advantage was hardware-level decoding — Sound Blaster cards could play VOC data directly via DMA transfer, freeing the CPU for other tasks in an era when processor cycles were precious. The format saw extensive use in DOS games from id Software, Sierra, and LucasArts. With the rise of Windows and the WAV format, VOC gradually fell out of mainstream use, yet it remains important for retro gaming preservation and for anyone working with vintage PC audio archives.
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Protected Files

Your SND uploads are wiped as soon as conversion finishes. All VOC results are purged automatically within 24 hours.

Faithful Audio

Converting SND to VOC preserves the sonic character of your original recording. Audio data is processed with precision.

Cloud-Based Tool

Our cloud infrastructure handles the SND to VOC conversion workload. No local CPU or memory is consumed on your end.

How to convert SND to VOC

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose voc or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your voc file right afterwards

About formats

SND is a multi-platform audio file extension used across several computing ecosystems since the late 1980s. On Sun and NeXT workstations, .snd files follow the AU format structure — a header with magic number 0x2e736e64, data offset, encoding type, sample rate, and channel count, followed by raw audio. On MS-DOS PCs, the same .snd extension was used by early sound utilities like Sounder and SoundTool for simple 8-bit unsigned PCM recordings. Macintosh systems also employed .snd for sound resources embedded in the resource fork. Because the extension is shared across incompatible formats, audio processing tools typically inspect the file header to determine which variant they are handling: files beginning with the AU magic number are treated as Sun/NeXT audio, while headerless files are interpreted as raw PCM with assumed parameters. The Sun/NeXT variant supports multiple encodings including mu-law, A-law, 8-bit and 16-bit linear PCM, and ADPCM, making it versatile for both speech and general audio. One advantage of the AU-style SND is its self-describing header, which enables any compliant player to determine sample format and rate without external metadata. The MS-DOS SND variants hold historical value as artifacts of the era when Sound Blaster cards first brought digital audio to personal computers. SND files from all platforms can be processed and converted using SoX and other audio tools.
Initial release: 1988
VOC (Creative Voice) is a digital audio container developed by Creative Technology and introduced alongside the original Sound Blaster card in 1989. It served as the native audio format for the Sound Blaster family during the DOS era, when Creative's hardware dominated PC audio. VOC files are block-based: each file consists of typed data blocks that can carry 8-bit unsigned PCM, 4-bit and 2.6-bit Creative ADPCM, 16-bit signed PCM, as well as A-law and mu-law encoded audio. This block structure also supports silence intervals, repeat loops, and marker points, giving game developers fine-grained control over sound playback. A notable advantage was hardware-level decoding — Sound Blaster cards could play VOC data directly via DMA transfer, freeing the CPU for other tasks in an era when processor cycles were precious. The format saw extensive use in DOS games from id Software, Sierra, and LucasArts. With the rise of Windows and the WAV format, VOC gradually fell out of mainstream use, yet it remains important for retro gaming preservation and for anyone working with vintage PC audio archives.
Initial release: 1989

Frequently Asked Questions

Why convert SND to VOC?

SND and VOC are both retro formats, but VOC has broader support through Sound Blaster and Creative Labs legacy ecosystems.

How do I open VOC recordings?

Play VOC with VLC, Audacity, GoldWave, or SoX command-line utility.

Which devices support the SND to VOC converter?

All devices are supported. The converter runs in Chrome, Firefox, Safari, or Edge on desktops, laptops, tablets, and phones.

Can I tweak audio parameters before conversion?

The converter allows you to configure sample rate, bit depth, and channel layout before producing the VOC output.

Does SND to VOC conversion preserve audio quality?

Quality preservation depends on the target. Lossless VOC keeps everything; lossy encoding trades minor quality for much smaller file sizes.

Can I convert multiple SND recordings to VOC at once?

Batch conversion is fully supported. Drop all your SND files at once and convert them to VOC together, saving time.