HCOM to W64 Converter

Transform HCOM audio into 64-bit Wave format online

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Settings

The codec to encode the audio track. Codec "Without reencoding" copies the audio stream from the input file into output without re-encoding if possible.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

hcom

HCOM is a Huffman-coded audio format from the early Macintosh era, designed to shrink digitized sound for distribution on floppy disks and bulletin board systems when storage was precious and modems were slow. The encoder takes 8-bit unsigned PCM input, computes a frequency table of sample-delta values, and builds an optimal Huffman tree that replaces common deltas with short bit sequences. Compression ratios of 2:1 or better were typical for speech recordings, a meaningful saving when a 3.5-inch floppy held only 800 KB. Files were distributed as Macintosh resource forks and played through utilities like SoundApp and the BinHex ecosystem that defined Mac software exchange in the late 1980s. The format supported sample rates up to 22.255 kHz, matching the output capabilities of original Macintosh sound hardware. Tools such as SoX retain HCOM decoding support, ensuring that archived recordings remain accessible decades later. HCOM holds three practical advantages for preservation work: lossless compression that recovers the original samples exactly, a self-contained Huffman table embedded in each file for dependency-free decoding, and historical prevalence across thousands of vintage Mac sound archives.
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w64

W64 (Wave64) is a 64-bit audio container originally designed by Sonic Foundry — creators of Sound Forge — and later maintained by Sony after acquiring Sonic Foundry's desktop software division in 2003. The format directly addresses the 4 GB file-size ceiling imposed by Microsoft's 32-bit RIFF/WAV specification, a limitation that becomes problematic during long recording sessions, multi-channel captures, or high-sample-rate productions. W64 achieves this by extending chunk identifiers and size fields to 64 bits, using GUIDs instead of four-character codes. This structural change permits files to reach sizes measured in exabytes, effectively removing any practical storage constraint. The format supports arbitrary sample rates, bit depths, and channel configurations, making it well suited for film scoring, live concert recording, and scientific data acquisition. Sound Forge, Audacity, and other professional digital audio workstations provide native W64 support for seamless import and export. For engineers and producers who routinely work with long-form, high-fidelity material, W64 offers the reliability and simplicity of WAV without the frustrating size restriction.
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Professional Format

W64 is the professional-grade successor to WAV — convert your HCOM audio into a format used in Sony Sound Forge and Vegas Pro.

No Size Limits

Unlike WAV, W64 supports files beyond 4GB. Your HCOM audio converts cleanly into this extended format.

Privacy Guaranteed

HCOM uploads are erased after conversion. W64 files are automatically deleted from our servers within 24 hours.

How to convert HCOM to W64

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose w64 or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your w64 file right afterwards

About formats

HCOM is a Huffman-coded audio format from the early Macintosh era, designed to shrink digitized sound for distribution on floppy disks and bulletin board systems when storage was precious and modems were slow. The encoder takes 8-bit unsigned PCM input, computes a frequency table of sample-delta values, and builds an optimal Huffman tree that replaces common deltas with short bit sequences. Compression ratios of 2:1 or better were typical for speech recordings, a meaningful saving when a 3.5-inch floppy held only 800 KB. Files were distributed as Macintosh resource forks and played through utilities like SoundApp and the BinHex ecosystem that defined Mac software exchange in the late 1980s. The format supported sample rates up to 22.255 kHz, matching the output capabilities of original Macintosh sound hardware. Tools such as SoX retain HCOM decoding support, ensuring that archived recordings remain accessible decades later. HCOM holds three practical advantages for preservation work: lossless compression that recovers the original samples exactly, a self-contained Huffman table embedded in each file for dependency-free decoding, and historical prevalence across thousands of vintage Mac sound archives.
Developer: Apple Computer
Initial release: 1985
W64 (Wave64) is a 64-bit audio container originally designed by Sonic Foundry — creators of Sound Forge — and later maintained by Sony after acquiring Sonic Foundry's desktop software division in 2003. The format directly addresses the 4 GB file-size ceiling imposed by Microsoft's 32-bit RIFF/WAV specification, a limitation that becomes problematic during long recording sessions, multi-channel captures, or high-sample-rate productions. W64 achieves this by extending chunk identifiers and size fields to 64 bits, using GUIDs instead of four-character codes. This structural change permits files to reach sizes measured in exabytes, effectively removing any practical storage constraint. The format supports arbitrary sample rates, bit depths, and channel configurations, making it well suited for film scoring, live concert recording, and scientific data acquisition. Sound Forge, Audacity, and other professional digital audio workstations provide native W64 support for seamless import and export. For engineers and producers who routinely work with long-form, high-fidelity material, W64 offers the reliability and simplicity of WAV without the frustrating size restriction.
Developer: Sonic Foundry
Initial release: 2001

Frequently Asked Questions

What is W64?

W64 is Sony/Sonic Foundry extended WAV format using 64-bit headers. It removes the 4GB size limit of standard WAV files.

Why use W64 over WAV?

For short HCOM clips, WAV works fine. W64 matters for long recordings or professional workflows in Sony Sound Forge and Vegas Pro.

What software reads W64?

Sound Forge, Vegas Pro, Audacity, and SOX all support W64. It is a niche format primarily used in professional Sony audio tools.

Is W64 lossless?

Yes. W64 stores uncompressed PCM audio just like WAV — no quality loss during conversion from HCOM to W64.

How large will the file be?

W64 is uncompressed, so it will be larger than the Huffman-compressed HCOM source. For short clips, the size remains very manageable.