SPX to SOU Converter

Convert Speex recordings to SOU raw audio format online

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Raw Audio Output

Decode Speex recordings into raw SOU audio — ready for legacy games, embedded systems, and custom audio pipelines.

Cloud Processing

No local tools needed. The SPX to SOU conversion runs on our servers and delivers results directly to your browser.

Files Deleted Promptly

Uploaded SPX files are removed immediately. SOU outputs are purged within 24 hours.

How to convert SPX to SOU

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sou or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sou file right afterwards

About formats

Speex is an open-source audio codec purpose-built for speech compression, developed by Jean-Marc Valin under the Xiph.Org Foundation. First released in October 2002, it targets voice-over-IP, conferencing, and any scenario where spoken word needs to travel efficiently over a network. SPX files wrap Speex-encoded audio inside an Ogg container, pairing the codec's speech optimization with Ogg's streaming capabilities. Three sampling rates are supported — narrowband at 8 kHz, wideband at 16 kHz, and ultra-wideband at 32 kHz — along with variable bitrate encoding that adapts in real time to speech complexity. A standout advantage is its patent-free, BSD-licensed nature, which allowed developers to embed it freely in both commercial and open-source products. Speex also bundles acoustic echo cancellation, noise suppression, and automatic gain control, features that rival codecs typically delegate to external libraries. Although its creators officially recommend Opus) as a successor since 2012, Speex remains deployed in legacy VoIP systems, archived recordings, and embedded devices where its lightweight decoder footprint is still valued.
Initial release: October 15, 2002
SOU is a raw audio format designation that functions as an alias for unsigned 8-bit PCM data (u8) in the SoX audio processing framework. Files with the .sou extension contain headerless, uncompressed audio samples stored as unsigned 8-bit integers — each byte represents a single amplitude value from 0 to 255, with 128 as the silence midpoint. Because there is no header, playback parameters such as sample rate and channel count must be specified externally. The default assumption is typically mono at 8000 Hz, though the data can represent any rate the recording hardware supported. The u8 encoding that SOU aliases is one of the simplest possible digital audio representations, predating structured audio containers like WAV and AIFF. Raw unsigned PCM was commonly produced by early sound cards and digitizers in the late 1980s and early 1990s, when storage constraints and limited processing power made headerless formats a practical choice. One advantage is absolute simplicity: SOU files can be read by any program capable of basic file I/O, with no parsing of container structures or metadata decoding required — useful for embedded systems, hardware diagnostics, and educational contexts where audio fundamentals are being explored. The format's minimal overhead also means that conversion to any modern container is lossless and instantaneous, since the raw PCM samples can be wrapped in a WAV or AIFF header without any transcoding.
Developer: SoX Contributors
Initial release: 1991

Frequently Asked Questions

Why convert SPX to SOU?

SOU stores raw unsigned 8-bit audio — required by certain legacy systems, games, and embedded audio hardware.

What is SOU used for?

SOU files appear in vintage game engines and embedded systems that process raw, headerless PCM audio data.

What reads SOU files?

SOX and Audacity (raw import mode) can process SOU files when given the correct sample rate and encoding parameters.

Is SOU similar to FSSD?

Both store 8-bit unsigned PCM raw audio. They differ mainly in origin and the software ecosystems that use them.

Is conversion free?

Yes — SPX to SOU is free on convertio.tools.