SPX to AMB Converter

Convert Speex audio to Ambisonic B-Format recordings

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Spatial Audio Container

Place your SPX voice recordings into the Ambisonic B-Format — opening the door to spatial audio and VR production pipelines.

No Special Tools

Skip the complex spatial audio setup. Convert SPX to AMB directly in your browser — quick and straightforward.

Private and Secure

SPX uploads are removed immediately. AMB results are permanently deleted from servers within 24 hours.

How to convert SPX to AMB

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose amb or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your amb file right afterwards

About formats

Speex is an open-source audio codec purpose-built for speech compression, developed by Jean-Marc Valin under the Xiph.Org Foundation. First released in October 2002, it targets voice-over-IP, conferencing, and any scenario where spoken word needs to travel efficiently over a network. SPX files wrap Speex-encoded audio inside an Ogg container, pairing the codec's speech optimization with Ogg's streaming capabilities. Three sampling rates are supported — narrowband at 8 kHz, wideband at 16 kHz, and ultra-wideband at 32 kHz — along with variable bitrate encoding that adapts in real time to speech complexity. A standout advantage is its patent-free, BSD-licensed nature, which allowed developers to embed it freely in both commercial and open-source products. Speex also bundles acoustic echo cancellation, noise suppression, and automatic gain control, features that rival codecs typically delegate to external libraries. Although its creators officially recommend Opus) as a successor since 2012, Speex remains deployed in legacy VoIP systems, archived recordings, and embedded devices where its lightweight decoder footprint is still valued.
Initial release: October 15, 2002
AMB files contain audio encoded in Ambisonic B-format, a full-sphere surround sound technique conceived by Michael Gerzon during the 1970s. Unlike channel-based systems such as 5.1 or 7.1, Ambisonics captures a complete three-dimensional sound field using spherical harmonics — first-order B-format consists of four channels: W (omnidirectional), X (front-back), Y (left-right), and Z (up-down). This representation is speaker-independent, meaning one recording can be decoded to any loudspeaker arrangement or binaural headphones without remixing. AMB files typically store uncompressed PCM data and are processed by tools like SoX or specialized plugins. A core advantage is spatial flexibility — creators produce one master file that adapts to stereo, surround, or immersive playback. The format also scales elegantly: higher-order Ambisonics adds channels for increased spatial precision upon the same mathematical framework. With the growth of virtual reality, 360-degree video, and spatial audio for gaming, Ambisonics has experienced a resurgence, adopted by platforms like YouTube for immersive media delivery.
Initial release: 1975

Frequently Asked Questions

Why convert SPX to AMB?

AMB stores spatial audio in B-Format, used in VR, 360-degree video, and immersive sound design. It wraps your audio in a spatial container.

Will mono SPX become spatial?

The file will be in AMB container, but true spatial audio requires multi-channel recording. Mono remains mono inside the format.

What software handles AMB?

Reaper, Audacity with ambisonic plugins, and VR audio tools like Facebook Spatial Workstation read AMB files.

Is AMB widely used?

AMB is niche but growing — used primarily in VR production, 3D audio research, and immersive media projects.

Is the conversion free?

Standard SPX to AMB conversions are free. Premium plans offer priority processing.