WOFF to TGA Converter

Render web fonts as TGA images for game and video production

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Game-Ready Assets

Convert WOFF fonts into TGA textures with alpha transparency — ready for import into Unity, Unreal Engine, and other game development tools.

Cloud Rendering

Font rasterization happens on Convertio servers. No need to set up local rendering pipelines or font management tools on your workstation.

Font to Texture

Transform WOFF web font glyphs into TGA image assets for font atlases, UI elements, and in-game text rendering systems.

How to convert WOFF to TGA

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose tga or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your tga file right afterwards

About formats

WOFF (Web Open Font Format) is a web font container format developed by Jonathan Kew, Tal Leming, and Erik van Blokland, and standardized by the W3C as a Recommendation in December 2012. The format wraps existing TrueType or OpenType font data in a compressed container with additional metadata, specifically designed for efficient delivery over HTTP as part of web pages using the CSS @font-face rule. WOFF applies table-level zlib compression to the font data, typically achieving 40-50% size reduction compared to raw TTF or OTF files, while preserving every table and glyph exactly. An extended metadata block allows foundries to embed licensing information, credits, and descriptions that travel with the font file. WOFF was created to address a practical impasse: type foundries were reluctant to allow their fonts on the web in raw TTF/OTF form (easily installable as desktop fonts), while the web standards community needed a freely implementable font delivery mechanism. One advantage is universal browser support — every modern browser across desktop and mobile platforms renders WOFF natively, making it the baseline format for web typography. The distinct file signature and container structure also provides a licensing benefit, giving foundries a format distinguishable from desktop fonts while remaining technically straightforward. WOFF 2.0, standardized in March 2018, replaces zlib with Brotli compression for an additional 20-30% size reduction and has achieved similarly broad browser adoption. Together, WOFF and WOFF2 enabled the custom web typography revolution that transformed web design from a handful of system fonts to millions of typeface options.
Developer: W3C
Initial release: December 13, 2012
TGA (Truevision Graphics Adapter, also known as TARGA) is a raster image format created by Truevision in 1984 for their line of display adapter cards designed for IBM PC compatibles. The format stores pixel data in a straightforward structure: an 18-byte header specifying dimensions, color depth, and image descriptor flags, optional color map data, and the pixel array in either uncompressed or RLE-compressed form. TGA supports indexed color (8-bit with palette), true color (15-bit, 16-bit, 24-bit), and true color with alpha channel (32-bit), and was one of the first PC image formats to include per-pixel alpha transparency. The format became a staple of the professional graphics industry, widely adopted by video editing suites, 3D rendering software, and game development pipelines throughout the 1990s and 2000s. One advantage is native alpha channel support — TGA was one of the earliest formats offering full 8-bit alpha transparency per pixel, making it the standard output format for 3D renderers and compositing software where layered transparency is essential. The simple, well-documented structure is another strength: TGA files are quick to parse and write, with no complex metadata or container overhead, valued in real-time applications and game engines where loading speed matters. While PNG has largely replaced TGA for general use, the format persists in game development, texture pipelines, and 3D rendering workflows where its simplicity and alpha support remain advantageous.
Developer: Truevision
Initial release: 1984

Frequently Asked Questions

Why convert WOFF to TGA?

TGA is widely used in game development and video post-production. Converting WOFF to TGA creates font texture maps for 3D engines and compositing.

How do I open a TGA file?

Photoshop, GIMP, and XnView open TGA files. Game engines like Unity and Unreal import TGA natively. IrfanView is a lightweight alternative.

Does TGA support alpha channels?

Yes. TGA supports 32-bit RGBA with a full alpha channel, perfect for transparent font glyph renders used as textures in game development.

Is TGA compressed or uncompressed?

TGA supports both modes. Uncompressed TGA preserves exact pixel data; RLE-compressed TGA reduces file size modestly without quality loss.

Can I convert WOFF to TGA for free?

Yes, Convertio provides free WOFF to TGA conversion online — no game development tools or image editors needed for the conversion itself.