SWF to W64 Converter

Extract Flash SWF audio into Sony Wave64 format

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Settings

The codec to encode the audio track. Codec "Without reencoding" copies the audio stream from the input file into output without re-encoding if possible.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

swf

SWF (Small Web Format, originally Shockwave Flash) is a file format for multimedia, vector graphics, and interactive content created by Macromedia in 1996 and later developed by Adobe Systems following the acquisition of Macromedia in 2005. SWF files contain a combination of vector and raster graphics, animations, embedded audio and video, and ActionScript code for interactivity, all packaged in a compact binary format designed for efficient web delivery. During its heyday from the late 1990s through the early 2010s, SWF powered a vast ecosystem of web content including animated websites, banner advertisements, casual games, educational applications, and interactive multimedia experiences. The vector-based rendering engine allowed smooth animations and scalable graphics at remarkably small file sizes, making rich multimedia content practical even on slow internet connections. SWF supported progressive rendering, allowing content to begin playing before the entire file was downloaded. Adobe Flash Player at its peak was installed on over 98% of internet-connected desktop computers, giving SWF an unmatched reach for interactive web content. The format evolved to support video playback, camera and microphone access, 3D acceleration, and socket connections for real-time applications. Adobe ended Flash Player support in December 2020, but SWF files remain historically significant and are preserved through open-source projects like Ruffle that enable continued access to this era of web content.
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w64

W64 (Wave64) is a 64-bit audio container originally designed by Sonic Foundry — creators of Sound Forge — and later maintained by Sony after acquiring Sonic Foundry's desktop software division in 2003. The format directly addresses the 4 GB file-size ceiling imposed by Microsoft's 32-bit RIFF/WAV specification, a limitation that becomes problematic during long recording sessions, multi-channel captures, or high-sample-rate productions. W64 achieves this by extending chunk identifiers and size fields to 64 bits, using GUIDs instead of four-character codes. This structural change permits files to reach sizes measured in exabytes, effectively removing any practical storage constraint. The format supports arbitrary sample rates, bit depths, and channel configurations, making it well suited for film scoring, live concert recording, and scientific data acquisition. Sound Forge, Audacity, and other professional digital audio workstations provide native W64 support for seamless import and export. For engineers and producers who routinely work with long-form, high-fidelity material, W64 offers the reliability and simplicity of WAV without the frustrating size restriction.
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Professional Audio

W64 delivers uncompressed PCM audio without the 4GB limit — ideal for professional production work with extracted SWF audio.

Flash to Wave64

Pull audio from SWF Flash content and save it in Sony Wave64 for seamless integration with professional audio tools.

Server Extraction

Our servers handle the SWF audio extraction and W64 encoding, keeping your production workstation free for editing.

How to convert SWF to W64

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose w64 or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your w64 file right afterwards

About formats

SWF (Small Web Format, originally Shockwave Flash) is a file format for multimedia, vector graphics, and interactive content created by Macromedia in 1996 and later developed by Adobe Systems following the acquisition of Macromedia in 2005. SWF files contain a combination of vector and raster graphics, animations, embedded audio and video, and ActionScript code for interactivity, all packaged in a compact binary format designed for efficient web delivery. During its heyday from the late 1990s through the early 2010s, SWF powered a vast ecosystem of web content including animated websites, banner advertisements, casual games, educational applications, and interactive multimedia experiences. The vector-based rendering engine allowed smooth animations and scalable graphics at remarkably small file sizes, making rich multimedia content practical even on slow internet connections. SWF supported progressive rendering, allowing content to begin playing before the entire file was downloaded. Adobe Flash Player at its peak was installed on over 98% of internet-connected desktop computers, giving SWF an unmatched reach for interactive web content. The format evolved to support video playback, camera and microphone access, 3D acceleration, and socket connections for real-time applications. Adobe ended Flash Player support in December 2020, but SWF files remain historically significant and are preserved through open-source projects like Ruffle that enable continued access to this era of web content.
Initial release: 1996
W64 (Wave64) is a 64-bit audio container originally designed by Sonic Foundry — creators of Sound Forge — and later maintained by Sony after acquiring Sonic Foundry's desktop software division in 2003. The format directly addresses the 4 GB file-size ceiling imposed by Microsoft's 32-bit RIFF/WAV specification, a limitation that becomes problematic during long recording sessions, multi-channel captures, or high-sample-rate productions. W64 achieves this by extending chunk identifiers and size fields to 64 bits, using GUIDs instead of four-character codes. This structural change permits files to reach sizes measured in exabytes, effectively removing any practical storage constraint. The format supports arbitrary sample rates, bit depths, and channel configurations, making it well suited for film scoring, live concert recording, and scientific data acquisition. Sound Forge, Audacity, and other professional digital audio workstations provide native W64 support for seamless import and export. For engineers and producers who routinely work with long-form, high-fidelity material, W64 offers the reliability and simplicity of WAV without the frustrating size restriction.
Developer: Sonic Foundry
Initial release: 2001

Frequently Asked Questions

Why convert SWF to W64?

W64 (Wave64) removes the 4GB file size limit of standard WAV, making it suitable for long-duration professional recordings.

How do I open W64 files?

Sound Forge, Audacity, and Sony professional audio tools support W64 natively. VLC can also play W64 files.

Is W64 better than WAV?

W64 is functionally identical to WAV but uses 64-bit headers, allowing files larger than 4GB — critical for long recordings.

Will audio quality be lossless?

Yes. W64 stores uncompressed PCM audio, preserving every detail from the original SWF audio track without any loss.

Is Flash Player needed?

No. The SWF is processed entirely on our servers. No Flash Player or plugins are required on your device.