DDS to FTS Converter

DDS to FTS — quick online format conversion

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Texture Extraction

DDS textures with GPU compression are decoded and converted to FTS cleanly — no game engine or texture tool needed on your end.

Multi-File Support

Need to convert a batch of DDS files? Upload them together and get FTS versions of each — efficient and time-saving.

Faithful Rendering

DDS imagery converts to FTS with careful attention to color and detail. The output faithfully represents the source material.

How to convert DDS to FTS

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose fts or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your fts file right afterwards

About formats

DDS (DirectDraw Surface) is a container format for storing compressed and uncompressed textures, cube maps, volume textures, and mipmap chains, introduced by Microsoft with DirectX 7.0 on September 22, 1999. DDS files are designed for GPU-native consumption: the pixel data is stored in formats that graphics hardware can decompress directly during rendering — primarily S3TC/DXTn block compression (DXT1, DXT3, DXT5), and in later DirectX versions BC4 through BC7 — eliminating the CPU-side decompression step required by formats like PNG or JPEG. The file structure begins with a magic number and a 124-byte header specifying width, height, pixel format, mipmap count, and optional DX10 extended header for newer compression modes, followed by the raw surface data. DDS supports 2D textures, cube maps (six faces for environment mapping), volume/3D textures, and texture arrays, each with pre-computed mipmap chains that allow the GPU to sample appropriately sized versions at different distances. One advantage is rendering performance: because the GPU reads DDS data directly without decompression overhead, texture loading is dramatically faster than with traditional image formats, and the compressed data stays compressed in video memory, allowing more textures to fit in VRAM simultaneously. The format's dominance in game development is another key strength — DDS is the standard texture format for DirectX applications, supported natively by Unreal Engine, Unity, and virtually every PC game engine, as well as by image editors like GIMP (with plugin), Paint.NET, Photoshop (via NVIDIA plugin), and ImageMagick.
Developer: Microsoft
Initial release: September 22, 1999
FTS is a file extension for the Flexible Image Transport System (FITS), the standard data format used in astronomy since 1981 when it was defined by Don Wells, Eric Greisen, and R.H. Harten at the National Radio Astronomy Observatory, and subsequently endorsed by the International Astronomical Union in 1982. FITS was designed from the outset as a self-describing archival format: each file begins with one or more 2880-byte header blocks containing ASCII keyword-value pairs that describe the data's dimensions, coordinate system, observation parameters, and provenance, followed by data blocks in a variety of numeric types — 8/16/32/64-bit integers and 32/64-bit IEEE floating-point values. FITS supports multi-dimensional arrays (images, data cubes, hypercubes), binary tables for catalog data, and ASCII tables, with multiple Header/Data Units (HDUs) that can coexist in a single file. The format handles specialized astronomical data: spectral cubes, radio interferometry visibilities, multi-extension mosaic images from CCD arrays, and time-series photometry. One advantage is scientific rigor: FITS mandates that all metadata needed to interpret the data physically — coordinate transformations (WCS), photometric calibration, telescope and instrument parameters — travels with the file, eliminating the metadata-loss problem that plagues general-purpose image formats in scientific contexts. The format's longevity and institutional backing is another strength — virtually every observatory, space telescope (Hubble, James Webb, Chandra), and astronomical software package (DS9, IRAF, Astropy) uses FITS as its primary data format.
Developer: NASA / IAU
Initial release: 1981

Frequently Asked Questions

Why convert DDS to FTS?

Game asset extraction often produces DDS files. Converting to FTS lets you use those textures in standard image workflows.

What programs open FTS files?

SAOImageDS9, GIMP, ImageMagick, and astronomy/scientific imaging tools open FITS data files

Does the conversion preserve transparency?

FTS does not support transparency natively. Alpha channel data from DDS will be flattened against a solid background during conversion.

Is my DDS file safe during conversion?

Uploaded files are processed securely and deleted after conversion. Downloaded results are removed from servers within 24 hours.

Are colors preserved in the DDS to FTS conversion?

Color information transfers accurately to FTS. The converter maintains the original color profile as closely as the target format allows.

Does this converter work on mobile devices?

Absolutely. The browser-based converter runs on phones and tablets — iOS, Android, or any device with a modern browser handles it fine.