SK1 to SIXEL Converter

SK1 to SIXEL online — terminal graphics output

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Inline Terminal Art

Transform SK1 vector files into SIXEL images that display inline in terminal emulators — merging design and command-line workflows.

Cloud-Handled

Conversion runs on Convertio servers. No terminal tools or SIXEL encoders needed on your local system.

Any Browser Works

Convert from any platform. The web-based tool is accessible from desktop, laptop, or mobile browsers.

How to convert SK1 to SIXEL

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sixel or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sixel file right afterwards

About formats

SK1 is the native file format of the sK1 project, an open-source vector graphics editor and conversion engine started by Igor Novikov in 2003 as a successor to Bernhard Herzog's Skencil. The format evolved from the original SK format, extending its capabilities while maintaining the text-based, Python-readable syntax for describing vector documents. SK1 files encode complete document structures including multiple pages, layers, guidelines, and a full hierarchy of graphic objects — Bezier paths, rectangles, circles, polygons, text blocks, and embedded raster images — with attributes for fills (solid, gradient, pattern, hatching), strokes, and transformations. The sK1 project distinguished itself by focusing on prepress and professional print production features, adding CMYK color management, ICC color profiles, spot color support, and PDF/PostScript output — capabilities unusual in open-source vector editors. One advantage is professional color handling — sK1's CMYK workflows and color management make it one of the few open-source tools suitable for print-ready vector production. The project's companion tool, UniConvertor, leverages the SK1 format as an intermediate representation for converting between numerous vector formats (CDR, CMX, WMF, EMF, SVG, and others), giving SK1 significance beyond the editor itself as a universal interchange format. The text-based file structure preserves the readability and scriptability advantages inherited from Skencil's original SK format.
Initial release: 2003
SIXEL (Six Pixel) is a bitmap graphics encoding format created by Digital Equipment Corporation (DEC) in 1983 for rendering images on character-cell printers and video terminals. The name derives from the encoding's fundamental unit: a column of six pixels represented by a single ASCII character. Each printable character in the sixel data stream (ASCII 63-126) encodes a 6-pixel vertical column, with the character's binary value determining which pixels are on or off. Color is specified through register-based palette control: a Select Color Sequence assigns an HLS or RGB color value to a numbered register, and subsequent sixel characters use that color until another register is selected. The encoding supports raster attributes for specifying pixel aspect ratio and image dimensions, repeat sequences (! followed by a count and character) for run-length compression of identical columns, and $ (carriage return) and - (new line) for navigating the sixel grid. DEC implemented SIXEL support in their VT240, VT241, VT330, and VT340 terminals, as well as multiple printer models. One advantage of the SIXEL encoding is its ASCII-clean nature: the data stream consists entirely of printable characters and standard control sequences, meaning SIXEL graphics can be transmitted through any text-based communication channel — serial terminals, SSH sessions, telnet connections — without requiring binary-safe transport or protocol modifications. The format's modern renaissance provides another remarkable dimension: after decades of obscurity, SIXEL support has been implemented in numerous contemporary terminal emulators, enabling inline image display in command-line workflows. SIXEL output can be generated by ImageMagick, libsixel, chafa, and various plotting libraries.
Initial release: 1983

Frequently Asked Questions

Why convert SK1 to SIXEL?

SIXEL enables inline images in terminal emulators. Converting SK1 to SIXEL displays your sK1 vectors directly in the command line.

What terminals render SIXEL?

SIXEL renders in xterm, mlterm, mintty, wezterm, foot, and other terminal emulators with SIXEL graphics support enabled.

Is SIXEL the same as SIX?

SIX and SIXEL are the same format — just different file extensions. Both encode images using the DEC SIXEL graphics protocol.

Is the conversion free?

Yes — free SK1 to SIXEL conversion is available on Convertio. Premium plans add higher conversion limits.

How many colors can SIXEL display?

SIXEL supports up to 256 palette colors per image. Your SK1 artwork is color-mapped to fit within this palette.