SK1 to XBM Converter

SK1 to XBM converter online — X11 bitmap format

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X11 Desktop Icons

Convert SK1 vector designs into XBM bitmaps for X Window icons, cursors, and desktop environment customization.

Quick and Easy

Upload SK1, choose XBM, download. No X11 development environment or C compilation needed — just a browser.

Cloud-Powered

All conversion runs on Convertio servers. Your machine stays free while the SK1 to XBM transformation completes.

How to convert SK1 to XBM

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose xbm or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your xbm file right afterwards

About formats

SK1 is the native file format of the sK1 project), an open-source vector graphics editor and conversion engine started by Igor Novikov in 2003 as a successor to Bernhard Herzog's Skencil. The format evolved from the original SK format, extending its capabilities while maintaining the text-based, Python-readable syntax for describing vector documents. SK1 files encode complete document structures including multiple pages, layers, guidelines, and a full hierarchy of graphic objects — Bezier paths, rectangles, circles, polygons, text blocks, and embedded raster images — with attributes for fills (solid, gradient, pattern, hatching), strokes, and transformations. The sK1 project distinguished itself by focusing on prepress and professional print production features, adding CMYK color management, ICC color profiles, spot color support, and PDF/PostScript output — capabilities unusual in open-source vector editors. One advantage is professional color handling — sK1's CMYK workflows and color management make it one of the few open-source tools suitable for print-ready vector production. The project's companion tool, UniConvertor, leverages the SK1 format as an intermediate representation for converting between numerous vector formats (CDR, CMX, WMF, EMF, SVG, and others), giving SK1 significance beyond the editor itself as a universal interchange format. The text-based file structure preserves the readability and scriptability advantages inherited from Skencil's original SK format.
Initial release: 2003
XBM (X BitMap) is a monochrome (1-bit) image format defined as part of the X Window System, originating at MIT around 1987. XBM files are unique among image formats in being valid C source code: each file defines the image as a static array of unsigned char values containing the packed pixel data, preceded by #define statements specifying the image width, height, and optional hot-spot coordinates (for cursor images). The pixel data is stored in hexadecimal byte values within curly braces, with each bit representing one pixel (1 = foreground, 0 = background) and bits ordered LSB-first within each byte. This design was intentional — XBM images could be #included directly into X Window application source code and compiled into the binary, eliminating the need for external file loading and runtime format parsing. The format was used throughout the X11 ecosystem for cursor shapes, window icons, toolbar buttons, and other small UI elements. One advantage is the source-code nature of the format: XBM files can be edited with a text editor, diff'd and merged in version control, generated by shell scripts, and compiled directly into C programs without any image loading library — a level of toolchain integration that no binary image format can match. The format's role as part of the X Window standard ensures it is understood by every X11-aware toolkit and application. While limited to monochrome and no compression, XBM's simplicity makes it an excellent teaching format for understanding bitmap representations. XBM files are supported by all X11 applications, ImageMagick, GIMP, web browsers (as a legacy web format), and programming environments.
Developer: MIT X Consortium
Initial release: 1987

Frequently Asked Questions

Why convert SK1 to XBM?

XBM is the native bitmap format for X Window System. Converting SK1 to XBM creates icons and cursor graphics for X11 desktop environments.

What uses XBM files?

XBM is used in X Window applications, window managers like fvwm and twm, web browsers (inline images), and Unix desktop icons.

Is XBM a text-based format?

Yes — XBM encodes images as C source code arrays. This makes them directly includable in C/C++ programs for X11 applications.

Is this conversion free?

Free conversion is available on Convertio. Premium plans offer higher throughput for batch icon generation.

Is XBM monochrome only?

XBM is a monochrome (1-bit) format. For color icons in X Window, consider the XPM format instead.