SIXEL to SK1 Converter

Turn inline terminal art into SK1 vector graphics for free

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Fast Conversion

SIXEL to SK1 processing completes in seconds for typical image sizes. Cloud infrastructure keeps turnaround times consistently short.

Cross-Platform Access

Whether you are on Windows, macOS, Linux, or mobile — SIXEL to SK1 conversion is available from any connected device.

Simple Workflow

Upload SIXEL, pick SK1, download the result — the three-step process makes converting legacy formats effortless for anyone.

How to convert SIXEL to SK1

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sk1 or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sk1 file right afterwards

About formats

SIXEL (Six Pixel) is a bitmap graphics encoding format created by Digital Equipment Corporation (DEC) in 1983 for rendering images on character-cell printers and video terminals. The name derives from the encoding's fundamental unit: a column of six pixels represented by a single ASCII character. Each printable character in the sixel data stream (ASCII 63-126) encodes a 6-pixel vertical column, with the character's binary value determining which pixels are on or off. Color is specified through register-based palette control: a Select Color Sequence assigns an HLS or RGB color value to a numbered register, and subsequent sixel characters use that color until another register is selected. The encoding supports raster attributes for specifying pixel aspect ratio and image dimensions, repeat sequences (! followed by a count and character) for run-length compression of identical columns, and $ (carriage return) and - (new line) for navigating the sixel grid. DEC implemented SIXEL support in their VT240, VT241, VT330, and VT340 terminals, as well as multiple printer models. One advantage of the SIXEL encoding is its ASCII-clean nature: the data stream consists entirely of printable characters and standard control sequences, meaning SIXEL graphics can be transmitted through any text-based communication channel — serial terminals, SSH sessions, telnet connections — without requiring binary-safe transport or protocol modifications. The format's modern renaissance provides another remarkable dimension: after decades of obscurity, SIXEL support has been implemented in numerous contemporary terminal emulators, enabling inline image display in command-line workflows. SIXEL output can be generated by ImageMagick, libsixel, chafa, and various plotting libraries.
Initial release: 1983
SK1 is the native file format of the sK1 project), an open-source vector graphics editor and conversion engine started by Igor Novikov in 2003 as a successor to Bernhard Herzog's Skencil. The format evolved from the original SK format, extending its capabilities while maintaining the text-based, Python-readable syntax for describing vector documents. SK1 files encode complete document structures including multiple pages, layers, guidelines, and a full hierarchy of graphic objects — Bezier paths, rectangles, circles, polygons, text blocks, and embedded raster images — with attributes for fills (solid, gradient, pattern, hatching), strokes, and transformations. The sK1 project distinguished itself by focusing on prepress and professional print production features, adding CMYK color management, ICC color profiles, spot color support, and PDF/PostScript output — capabilities unusual in open-source vector editors. One advantage is professional color handling — sK1's CMYK workflows and color management make it one of the few open-source tools suitable for print-ready vector production. The project's companion tool, UniConvertor, leverages the SK1 format as an intermediate representation for converting between numerous vector formats (CDR, CMX, WMF, EMF, SVG, and others), giving SK1 significance beyond the editor itself as a universal interchange format. The text-based file structure preserves the readability and scriptability advantages inherited from Skencil's original SK format.
Initial release: 2003

Frequently Asked Questions

Why convert SIXEL to SK1?

SIXEL images only appear inside terminal emulators. Exporting to SK1 lets you use that artwork in any image viewer or editor.

What programs can open SK1?

sK1 UniConvertor and Inkscape (via import) handle SK1 files. This format is mainly used in Linux illustration workflows.

Does SIXEL to SK1 preserve quality?

SK1 preserves image data without lossy compression, so the visual content from your SIXEL is retained faithfully during conversion.

Is SIXEL to SK1 conversion fast?

Most SIXEL images convert to SK1 within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Does Convertio support batch SIXEL to SK1 conversion?

Yes — upload multiple SIXEL files in one session and convert them all to SK1 simultaneously. Batch processing saves time on repetitive tasks.