SIXEL to MNG Converter

Export inline terminal art to MNG format online for free

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No Install Required

The entire SIXEL to MNG conversion runs in your browser. No desktop software, no plugins — just upload and convert.

Any Device Works

Convert SIXEL to MNG from a desktop, laptop, tablet, or phone. Any device with a modern browser and internet connection works.

File Privacy First

Uploaded SIXEL images and converted MNG results are automatically purged — originals immediately, outputs within 24 hours.

How to convert SIXEL to MNG

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose mng or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your mng file right afterwards

About formats

SIXEL (Six Pixel) is a bitmap graphics encoding format created by Digital Equipment Corporation (DEC) in 1983 for rendering images on character-cell printers and video terminals. The name derives from the encoding's fundamental unit: a column of six pixels represented by a single ASCII character. Each printable character in the sixel data stream (ASCII 63-126) encodes a 6-pixel vertical column, with the character's binary value determining which pixels are on or off. Color is specified through register-based palette control: a Select Color Sequence assigns an HLS or RGB color value to a numbered register, and subsequent sixel characters use that color until another register is selected. The encoding supports raster attributes for specifying pixel aspect ratio and image dimensions, repeat sequences (! followed by a count and character) for run-length compression of identical columns, and $ (carriage return) and - (new line) for navigating the sixel grid. DEC implemented SIXEL support in their VT240, VT241, VT330, and VT340 terminals, as well as multiple printer models. One advantage of the SIXEL encoding is its ASCII-clean nature: the data stream consists entirely of printable characters and standard control sequences, meaning SIXEL graphics can be transmitted through any text-based communication channel — serial terminals, SSH sessions, telnet connections — without requiring binary-safe transport or protocol modifications. The format's modern renaissance provides another remarkable dimension: after decades of obscurity, SIXEL support has been implemented in numerous contemporary terminal emulators, enabling inline image display in command-line workflows. SIXEL output can be generated by ImageMagick, libsixel, chafa, and various plotting libraries.
Initial release: 1983
MNG (Multiple-image Network Graphics) is an animation and multiple-image format designed as the animated counterpart to PNG, with its specification reaching version 1.0 on January 31, 2001. Developed by Glenn Randers-Pehrson and members of the PNG development community, MNG extends PNG's capabilities with support for frame-based animation sequences, slide shows, complex sprite overlays, and JNG (JPEG Network Graphics) frames for lossy compression of photographic content within the same container. An MNG file consists of a series of chunks (following PNG's chunk-based architecture): MHDR and MEND chunks bookend the datastream, with embedded PNG or JNG images as individual frames and control chunks (DEFI, FRAM, LOOP, ENDL, TERM, BACK, BASI, CLON, PAST, DISC, SHOW) directing playback timing, looping behavior, layer compositing, and memory management. The format supports both full-frame replacement and delta (difference) updates for efficient encoding of animations with static backgrounds, as well as object-based animation where sprites are defined once and repositioned across frames. One advantage is technical sophistication: MNG provides a level of animation control that GIF and APNG cannot match — frame-accurate timing, nested loops, conditional branches, interframe compression, and mixed lossy/lossless content within a single animation. The PNG-based foundation ensures lossless quality with full alpha transparency for each frame. MNG is supported by ImageMagick, GIMP, and various media players, though browser support was limited, which led to APNG's emergence as a simpler alternative for web animation.
Initial release: January 31, 2001

Frequently Asked Questions

Why convert SIXEL to MNG?

Terminal-rendered SIXEL graphics are confined to the command line. Converting to MNG makes them usable across all platforms and apps.

What programs can open MNG?

Firefox historically supported MNG animation. XnView, IrfanView, and ImageMagick can open and convert MNG multi-frame images.

Will I lose image quality converting SIXEL to MNG?

The conversion keeps your image data intact — MNG does not introduce compression artifacts, ensuring the output matches the original closely.

How long does SIXEL to MNG conversion take?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution SIXEL images may take slightly longer.

Can I queue several SIXEL files for conversion?

Batch conversion is supported. Queue as many SIXEL files as you need and convert them all to MNG in a single run — no repeating steps manually.