SIX to SK1 Converter

Export terminal graphics as SK1 vector drawings online

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Quick Turnaround

Most SIX files convert to SK1 within moments. Server-side processing ensures speed regardless of your device capabilities.

Batch Support

Upload multiple SIX images and convert them all to SK1 in one session — no need to repeat the process for each individual file.

Any Device Works

Convert SIX to SK1 from a desktop, laptop, tablet, or phone. Any device with a modern browser and internet connection works.

How to convert SIX to SK1

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sk1 or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sk1 file right afterwards

About formats

SIX is a file extension for SIXEL (Six Pixel) graphics data, a bitmap graphics format developed by Digital Equipment Corporation (DEC) in 1983 and introduced with the LA50 dot matrix printer. SIXEL encodes images as a sequence of printable ASCII characters, where each character represents a column of six vertical pixels (a 'sixel') — the character's ASCII value minus 63 provides a 6-bit binary pattern, with each bit controlling one pixel in the vertical column. The encoding is structured as a series of sixel bands (each six pixels tall) across the image width, with control sequences for color selection (up to 256 registers with HLS or RGB specification), repeat counts (run-length encoding for efficiency), carriage return, and newline commands. SIXEL data is transmitted to the output device using DEC's standard escape sequence protocol, embedded within the text stream alongside regular character output. Originally designed for DEC's line of printers and later supported by DEC VT-series terminals (VT240, VT330, VT340), SIXEL has experienced a remarkable revival in modern terminal emulator software. One advantage is terminal-native image display: SIXEL allows images to be rendered directly within a text terminal session without requiring a graphical window system, enabling command-line tools to display graphs, photographs, and previews inline with text output. This capability has driven adoption in modern terminals like mlterm, xterm, WezTerm, and foot. SIX/SIXEL data can be generated by ImageMagick, libsixel, and chafa, and viewed in any SIXEL-capable terminal emulator.
Initial release: 1983
SK1 is the native file format of the sK1 project, an open-source vector graphics editor and conversion engine started by Igor Novikov in 2003 as a successor to Bernhard Herzog's Skencil. The format evolved from the original SK format, extending its capabilities while maintaining the text-based, Python-readable syntax for describing vector documents. SK1 files encode complete document structures including multiple pages, layers, guidelines, and a full hierarchy of graphic objects — Bezier paths, rectangles, circles, polygons, text blocks, and embedded raster images — with attributes for fills (solid, gradient, pattern, hatching), strokes, and transformations. The sK1 project distinguished itself by focusing on prepress and professional print production features, adding CMYK color management, ICC color profiles, spot color support, and PDF/PostScript output — capabilities unusual in open-source vector editors. One advantage is professional color handling — sK1's CMYK workflows and color management make it one of the few open-source tools suitable for print-ready vector production. The project's companion tool, UniConvertor, leverages the SK1 format as an intermediate representation for converting between numerous vector formats (CDR, CMX, WMF, EMF, SVG, and others), giving SK1 significance beyond the editor itself as a universal interchange format. The text-based file structure preserves the readability and scriptability advantages inherited from Skencil's original SK format.
Initial release: 2003

Frequently Asked Questions

Why convert SIX to SK1?

DEC SIX terminal images cannot be opened in regular image viewers. Converting to SK1 preserves the artwork in a portable form.

What programs can open SK1?

sK1 UniConvertor and Inkscape (via import) handle SK1 files. This format is mainly used in Linux illustration workflows.

Is the conversion from SIX to SK1 lossless?

SK1 preserves image data without lossy compression, so the visual content from your SIX is retained faithfully during conversion.

How quickly can I convert SIX to SK1?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution SIX images may take slightly longer.

Can I convert multiple SIX images at once?

Yes — upload multiple SIX files in one session and convert them all to SK1 simultaneously. Batch processing saves time on repetitive tasks.

Can I convert SIX from any terminal type?

As long as the file contains valid SIXEL-encoded data, Convertio can process it regardless of which terminal originally created it.