SHN to SOU Converter

Decode Shorten into SOU game audio format online

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Game Audio

Create SOU from lossless SHN — for modding classic game engines and retro multimedia.

Online Tool

No game development tools needed — our servers convert SHN to SOU through your browser.

Secure Processing

SHN uploads are erased immediately. SOU results are purged within 24 hours.

How to convert SHN to SOU

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sou or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sou file right afterwards

About formats

Shorten (SHN) is a lossless audio compression codec created by Tony Robinson at SoftSound and first published in 1993, making it one of the earliest practical lossless compressors. The algorithm uses linear prediction to estimate each sample from predecessors, then encodes residuals with Huffman or Golomb-Rice codes. Compression ratios typically fall between 2:1 and 3:1, with the guarantee that decoded output is bit-identical to the original. Shorten gained cultural significance in the late 1990s as the preferred format for trading live concert recordings online — communities like etree.org built entire distribution networks around SHN files, and bands like the Grateful Dead and Phish tacitly endorsed the practice. One advantage was the format's simplicity: encoding and decoding ran fast even on modest Pentium-era hardware. Another strength was deterministic output — the same input always produced the same bytes, making checksums reliable for verifying integrity across thousands of traders. While FLAC eventually superseded Shorten with better compression, seeking support, and embedded metadata, SHN retains historical importance and extensive live music archives in the format still circulate today.
Initial release: 1993
SOU is a raw audio format designation that functions as an alias for unsigned 8-bit PCM data (u8) in the SoX audio processing framework. Files with the .sou extension contain headerless, uncompressed audio samples stored as unsigned 8-bit integers — each byte represents a single amplitude value from 0 to 255, with 128 as the silence midpoint. Because there is no header, playback parameters such as sample rate and channel count must be specified externally. The default assumption is typically mono at 8000 Hz, though the data can represent any rate the recording hardware supported. The u8 encoding that SOU aliases is one of the simplest possible digital audio representations, predating structured audio containers like WAV and AIFF. Raw unsigned PCM was commonly produced by early sound cards and digitizers in the late 1980s and early 1990s, when storage constraints and limited processing power made headerless formats a practical choice. One advantage is absolute simplicity: SOU files can be read by any program capable of basic file I/O, with no parsing of container structures or metadata decoding required — useful for embedded systems, hardware diagnostics, and educational contexts where audio fundamentals are being explored. The format's minimal overhead also means that conversion to any modern container is lossless and instantaneous, since the raw PCM samples can be wrapped in a WAV or AIFF header without any transcoding.
Developer: SoX Contributors
Initial release: 1991

Frequently Asked Questions

What is SOU?

SOU is a sound format from classic game engines — notably SCUMM-based LucasArts games for audio effects.

Why convert SHN to SOU?

Retro game modding projects need SOU. Lossless SHN gives clean audio for vintage game use.

What uses SOU?

LucasArts SCUMM engine games and classic adventure game modding tools work with SOU.

Is quality maintained?

SOU capabilities depend on game engine specs. Lossless SHN maximizes source quality.

Is it private?

SHN uploads are deleted after processing. SOU results are removed within 24 hours.