VOX to AMB Converter

Wrap Dialogic VOX audio in Ambisonic AMB container

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Spatial Experiment

Place Dialogic telephony audio into a 3D spatial container — unusual source material for creative spatial audio projects.

Server Processing

Ambisonic encoding runs on our servers. No special spatial audio tools needed locally.

Immersive Potential

AMB enables 3D audio. Even telephony recordings can find new life in immersive sound installations.

How to convert VOX to AMB

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose amb or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your amb file right afterwards

About formats

VOX is a headerless audio format built around Dialogic ADPCM encoding, widely adopted in telephony, interactive voice response (IVR) systems, and voice mail platforms since the 1980s. Each audio sample is compressed into 4 bits using an algorithm developed by Oki Electric and implemented in hardware on Dialogic Corporation's telephony interface cards. VOX files typically use a sampling rate of 6000 or 8000 Hz, producing extremely compact recordings optimized for speech intelligibility rather than musical fidelity. Because the format carries no header, playback software must know the sample rate and encoding parameters in advance — a trade-off that reduces overhead but demands careful file management. The primary advantage of VOX is storage efficiency: a one-minute voice recording at 8 kHz occupies roughly 240 KB, making it practical for systems storing thousands of prompts. Dialogic ADPCM conforms to the ITU-T G.726 standard, ensuring interoperability across telephony equipment from different vendors. Even as modern call centers migrate to IP-based systems with codecs like Opus, vast libraries of VOX recordings persist in legacy IVR deployments and compliance archives worldwide.
Initial release: 1983
AMB files contain audio encoded in Ambisonic B-format, a full-sphere surround sound technique conceived by Michael Gerzon during the 1970s. Unlike channel-based systems such as 5.1 or 7.1, Ambisonics captures a complete three-dimensional sound field using spherical harmonics — first-order B-format consists of four channels: W (omnidirectional), X (front-back), Y (left-right), and Z (up-down). This representation is speaker-independent, meaning one recording can be decoded to any loudspeaker arrangement or binaural headphones without remixing. AMB files typically store uncompressed PCM data and are processed by tools like SoX or specialized plugins. A core advantage is spatial flexibility — creators produce one master file that adapts to stereo, surround, or immersive playback. The format also scales elegantly: higher-order Ambisonics adds channels for increased spatial precision upon the same mathematical framework. With the growth of virtual reality, 360-degree video, and spatial audio for gaming, Ambisonics has experienced a resurgence, adopted by platforms like YouTube for immersive media delivery.
Initial release: 1975

Frequently Asked Questions

Why convert VOX to AMB?

AMB stores spatial audio for VR and 3D sound design. Converting VOX places telephony audio in a spatial container for experimental projects.

What can open AMB files?

VLC with spatial plugins, Reaper with ambisonic tools, and specialized VR audio software handle AMB.

Will mono VOX become spatial?

The converter wraps audio in an AMB container, but true spatial properties require multi-channel source material or processing.

Is this conversion practical?

For experimental sound art or VR projects using telephony audio as source material, VOX to AMB serves a creative purpose.

What is ambisonics?

Ambisonics captures a 3D sound field for immersive audio playback in VR, 360 video, and installation art.