TTA to SOU Converter

Decode True Audio into SOU game format online

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Game Audio

Produce SOU files from lossless TTA — for modding classic LucasArts games and retro game development.

Online Conversion

No retro game development tools needed — our servers handle TTA to SOU conversion in your browser.

Secure Files

TTA uploads are erased immediately. SOU results are purged within 24 hours.

How to convert TTA to SOU

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sou or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sou file right afterwards

About formats

TTA (True Audio) is a real-time lossless audio compression codec developed by Aleksander Djourik, with its origins tracing back to the early 2000s. The format reconstructs the original PCM stream bit-for-bit upon decoding, guaranteeing that no sonic detail is lost during storage or transfer. TTA handles standard CD-quality audio as well as high-resolution content up to 32-bit integer samples, making it suitable for everyday listening and professional archiving alike. Processing speed is one of TTA's defining strengths — the codec achieves fast encoding and decoding without heavy CPU demands, keeping it lightweight even on older hardware. The file structure supports ID3v1, ID3v2, and APEv2 metadata tags, so track information and album art travel with the audio. Hardware support appeared in several portable players, giving TTA a practical edge over some competing lossless formats. The open-source reference implementation ships under the GNU GPL, encouraging community adoption and third-party integrations. While newer codecs like FLAC have captured a larger share of the lossless audio landscape, TTA continues to serve users who value its simplicity and transparent compression.
Developer: Aleksander Djourik
Initial release: 2003
SOU is a raw audio format designation that functions as an alias for unsigned 8-bit PCM data (u8) in the SoX audio processing framework. Files with the .sou extension contain headerless, uncompressed audio samples stored as unsigned 8-bit integers — each byte represents a single amplitude value from 0 to 255, with 128 as the silence midpoint. Because there is no header, playback parameters such as sample rate and channel count must be specified externally. The default assumption is typically mono at 8000 Hz, though the data can represent any rate the recording hardware supported. The u8 encoding that SOU aliases is one of the simplest possible digital audio representations, predating structured audio containers like WAV and AIFF. Raw unsigned PCM was commonly produced by early sound cards and digitizers in the late 1980s and early 1990s, when storage constraints and limited processing power made headerless formats a practical choice. One advantage is absolute simplicity: SOU files can be read by any program capable of basic file I/O, with no parsing of container structures or metadata decoding required — useful for embedded systems, hardware diagnostics, and educational contexts where audio fundamentals are being explored. The format's minimal overhead also means that conversion to any modern container is lossless and instantaneous, since the raw PCM samples can be wrapped in a WAV or AIFF header without any transcoding.
Developer: SoX Contributors
Initial release: 1991

Frequently Asked Questions

What is SOU?

SOU is a sound format from legacy game engines — notably SCUMM-based LucasArts games for audio effects and dialogue.

Why convert TTA to SOU?

Retro game modding projects need SOU files. Lossless TTA gives clean audio for vintage game engine use.

What uses SOU?

LucasArts SCUMM engine games, retro gaming tools, and classic adventure game modding tools work with SOU.

Is quality maintained?

SOU capabilities depend on the game engine specs. Lossless TTA maximizes the source audio quality.

Is the conversion private?

TTA uploads are deleted right after processing. SOU results are removed within 24 hours.